uncs always want to talk
In my experience playing games featuring UNCs, especially during the unskippable gas station cutscene, I've noticed that these characters often initiate conversations that can feel persistent or unavoidable. This trait, while sometimes seen as repetitive, actually serves to enrich the narrative and game immersion. The cutscene at the gas station isn't just a filler moment; it often reveals key details about the UNC's personality and motivations, making them more relatable despite their constant need to talk. What I've found helpful is to pay close attention to what UNCs say during these cutscenes. They sometimes drop hints or information that can be important for progressing the story or understanding the game's world better. Although it can be tempting to skip such scenes, experiencing them fully can enhance your appreciation of the game's depth. For those frustrated by the repetitiveness, it's worth considering that the design choice to make such cutscenes unskippable underscores the developers' intent to make players engage more deeply with the characters. Over time, this can lead to a more enjoyable and memorable gameplay experience, as the personalities of UNCs grow on you and their insistence to talk becomes part of their charm rather than a nuisance.






































