-Final Girl Review-
So here’s a new single player ttrpg, final girl!
It’s a take on the classic final girl trope in classic slasher/monster movies. You play as the final girl and, through an extensive phase system, go through the map, search for items, save victims, and hopefully defeat the monster/killer.
The first set up can be a little daunting as with most board games; Pieces whose purpose is yet to be revealed, many different decks of cards, multiple boards to place. However, Final Girl has a short rule booklet that goes through every step of setup, every phase of play and leaves nothing unexplained. After a few minutes of reading I already had the boards set up and ready to play.
The first rounds of the game are a little tricky to navigate, making sure I’m following the rules and playing the killer correctly took a little back and forth in the game manual but very soon it became second nature.
-Gameplay-
during a round there are five phases:
1. Action phase
2. planing phase
3. Killer phase
4. Panic phase
5. Recovery phase
In the action phase you play action cards that allow you to move, search for items, recover health, lower the horror meter, and/or attack the enemy. You determine the level of success through dice rolls. The number of dice you roll is determined by the horror meter that will increase or decrease depending on different cards pulled.
In the planning phase you “purchase” action cards with time, a resource that either increases or decreases from a base number through the use of action cards in your hand. When purchasing cards is done, you reset your time, and restock your used action cards.
Now it’s the killer’s phase 😈.
In the outset, the killer has an immediate action that takes place. Targeting any victims or the final girl in their space and attacking (victims taking priority). After that, a terror card is drawn and the killer follows the directives on the card.
Panic phase, this phase takes place if there are any victims still alive in the killers space they are occupying. Victims panic and, after rolling a die for every victim, will move to another adjacent space or freeze.
Recovery phase, this phase allows any rearranging of gathered items from the backpack tab to in the characters hands and vice versa. If there are no more terror cards to pull, the killer’s finale card is flipped. After this the round starts over.
The game ends when either the killer or you lose all of your health.
-Review-
So the biggest draw back to the game is that it’s sold in separate parts with there being a core rule box with the most important pieces to play as well as the rule book, obviously, and separate episode boxes that hold the killers, final girl(s) and locations. So if you don’t inherently know that or are less than observant then you may end up with two separate purchases.
The game ends up being feeling fairly fast paced despite the multiple phases in a single round. I found myself losing a full hour to the game before Laurie eventually succumbed to Hans the Butcher.
The art work is gorgeous and the supplemental info pages clearly credit the directors (designers) and lead artists.
The gameplay is challenging and you need to exercise good strategy to save victims, level yourself up and make sure you have the cards you need to keep moving and searching for items to use against Hans.
I ended up saving 4 victims and inflicting two damage overall to Hans. It was exciting to find a bear trap to use against Hans and having it go off before he subsequently one shotting me as he had been busy killing other victims and leveling himself up.
It was ridiculously fun playing the game and finding some horror ambience to play in the background.
Overall I would rate Final Girl:
🔪🔪🔪🔪 /5
If they’re core box had some kind of playable tutorial or was sold with some kind of episode so only one purchase was necessary I would give it a five.
If you have any further questions about the game don’t be afraid to comment!
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