Demon Destroyer Sword: Boundless Castle MX4D VS 4DX ðâĻ
(Written review by Wright B)
Comparison Review 4DX System with MX4D with Demon Destroyer Sword Region Boundless Castle
ðððððððððððððððððð
4DX from MAJOR Camp
Vibes review for cinema atmosphere and seating
The proportion of the factory is better, the screen size is bigger than MX4D, and it's a great size for the standard viewing that should be, along with a sharper, clear-cut image. The lining is easy to read. The seats are a little bit stronger compared to MX4D, but the leggings are a little more comfortable. The noise is moderate.
Sense Side Reviews to Overview Both Effects and Chairs Moving Around
The chair bumps enough to the scene of the most fun, especially the 3rd pair. The gradient of the fight scene is good. But the disadvantage is that the head is often seated, the migraine will eat out of the migraine, eat one day full of headaches. With the cushion is strong, it has to sit in a good position, otherwise the headache is strong. The chair gimmicks are not very good, there is mainly shaking in the bottom. Elsewhere, it is more like nothing. Overall, it focuses on the effect around the theater. When the wind comes to the whole theater, there is a soft aerosol in the fight scene with the doma, it is done quite well. Get a strong flick, but the water effect that comes from the front seat. Once in a while, not coming again. Overall, not wet. The water does not come. The water effect in the round seems to be less. If not counting the water droplets floating along the fan in the factory, if talking about the effect may be difficult because each round may receive different frequency of effects because it should not set in time because the round is also projected next to each other. The flush is ok, but personally annoyed because the flush makes the eyes look unclear on the screen because the eyes have to be looked often, but the last scene at the pole teeth, each of the flush trees and the scene very much improves the cool.
There is a scene that smells as well. In the scene between Shinobu and Doma, it smells very clearly. It smells like a flower, but it smells like a medicine. In summary, it doesn't smell much like a warm scene. If you remember correctly, it should be a flashback scene. Akasa summed up the whole smell. But often laughing, the smell of the sound is very clear. The sound is emitting a loud smell. It is like afraid of not smelling. 555 + This is funny. And the smoke emitted in the personal feeling. Funny. It comes out like a very minimalist round lump. All you can touch is the wind effect, the smell, the smell, the smoke, the shaking on the bottom is the main effect. Very little water is not wet at all, but I have to admit that the 4DX system looks better, but I am not impressed by the spontaneity. The action scene is very good, will always come off the chair. The bounce 4DX chair is stronger than the actual MX4D. But I can feel that the movement is clearly mechanical, some scenes are still, not very detailed. There is a movement, it is often a scene that can see the movement clearly, but the sound of the effect is sometimes so loud that the sound of the movie is also removed.
MX4D from Camp SF
Vibes review for cinema atmosphere and seating
The proportion of the factory is also good. In the factory is beautiful, but the screen size is not too small. The image color is fresher than the 4DX and not very sharp. I like the proportion of the 4DX factory more. On the side of the MX4D, the sound is moderate, but the difference is the surround sound detail. The sound surrounds us more. The chair is soft enough. The leg rest is much higher than 4DX. The ankle pain is a little bit during viewing.
Sense Side Reviews to Overview Both Effects and Chairs Moving Around
The chair is not very smooth, but softer, more comfortable. The cushion is soft, the head is not sore at all. At the end, there is no migraine. Personally, I prefer the chair of the MX4D way. Keep a little detail, even without a fight scene and more gimmicks. The chair is more free to move than the floating leg. MX4D focuses on the gimmicks that come from the cushion rather than from the cinema. The chair has a poke on the foot while the characters are slashing. There will be a hose that blows between the ankles. It feels strange, but it's fun. There is a wind coming out from the back of the cushion on the two spheres on the head. And the cross with water coming out from the same place. Makes the time to release the wind and water effects to the full face. And very often, the wind and the oil shot to the full eye. And the water as well. Feeling that the flesh is good, the whole face is wet. Compared to the 4DX MX4D is really wet, the whole face is wet, but I don't like it too, because the wind and oil effects hit the full eye. I worry that it can be dangerous because this story has been hit many times, so I play with the eyes. This, if not straight to the eyes, may be full of heart. But this is broken because I think it is too much. If you change the direction that the wind and water will come out, it will be very good. I want the sf, the problem in this part will be good. Very much, because it can be windy. This one is really dangerous. The smoke is harder than 4DX. 4DX. The smoke comes to sleep and does not cover the screen. But MX4D, I play to jump on the screen to cover all the images. I do not know why this design is not really funny. It is almost good, because I personally like MX4D more than 4DX. But I stuck to the story of wind and water rushing into my eyes and smoke. Overall, MX4D, the gimmicks outside the chair, as far as I touch, there is only a flush and smoke. This smell does not smell at all.
But back in the story of the chair, this one shows that the gimmicks are more fun than it cradles the smoothness of the mood while watching well. The movement is much better than the 4DX. The shaking on the bottom feels more often and there are more points than the back seat. The character has been crashing and makes the character feel worthwhile while. But the peak is the back scene in the past of the building. The back seat can hit a lot because it is different from the past crashing. This is a stronger feeling but does not hurt. And the touch is like a strand on the back at the exact beat of the 4DX. The scene runs far enough to the chair. Still, the scene of the former building, when hitting the back, when far away, the chair will be still, but when close to moving, but the MX4D is not far away, it is really better to keep details.
But finally, if you really have to watch, like MX4D more than 4DX. Look, it's more enjoyable and in. But if you have to choose eye safety and quality of the factory, you will choose 4DX.
But the MX4D chair can feel that when moving, it has the same twitch. Probably because the chair is hard or not, it is a little bit different when moving up and down, but still like it. If you adjust it as I said, it is broken. And the scene that I want to compare it, because wow, both come in different ways. That is the historical scene of the Akasa of Keso and Akasa. In the scene where Keso Rua is wearing Akasa of 4DX, the chair moves the grunt after punching. It is very fun. The bounce and fall.
MX4D The same scene, but different, but wow too. The chair moves the same, but lighter. But the surprise is that the wind is released. The wind is a round mass that pushes like a bundle of air. This is chic. With that scene, it has a lot of wind in the bundle, the more it matches the scene. But the 4DX has no wind, but the focus is on it.
But MX4D may not be as fun as the effects released to the scene of the punch because the punch is on us. This one likes it very much.
Personally, if you have the opportunity to try both systems, but if you have to choose, you may bring 4DX each because the overall picture is ok, even if you like the chair of MX4D.
Prepared by Wright B.
Prepared by Bearkisan studio
Follow both Lemon 8 and Tikka @ Bearkisanstudio
âĻ
# Demon Destroyer Sword, Boundless Castle Region
# demonslayer
# demonslayermovie
# demonslayerinfinitycastleimax
# Demon Destroyer Sword, Boundless Castle Region, Imax
āļāđāļēāđāļāļĢāļāļģāļĨāļąāļāļĨāļąāļāđāļĨ âāļāļāļīāđāļĄāļ° 4Dâ āļāļ§āļĢāđāļĨāļ·āļāļ MX4D āļŦāļĢāļ·āļ 4DX āļāļĩ āđāļāļĒāđāļāļāļēāļ°āļāļąāļāļāļēāļāļāļīāļāļēāļāļāļŠāļđāļĢ: āļāļĢāļēāļŠāļēāļāđāļĢāđāļāļāļāđāļāļ āđāļĢāļēāļāļāļŠāļĢāļļāļāđāļāđāļāđāļāļ§āļāļēāļāđāļĨāļ·āļāļāđāļāļāđāļāđāļāļēāļāļāļĢāļīāļāļāļēāļāļāļĩāđāđāļāļĨāļāļāļĄāļē (āđāļāļāļąāļŠāļāļģāļāļēāļĄāļŪāļīāļ MX4D vs 4DX) āđāļāļ·āđāļāļāđāļ§āļĒāļāļąāļāļŠāļīāļāđāļāļāđāļāļāļāļāļāļ·āđāļāļāļąāđāļ§ 1) āļāđāļēāđāļŦāđāđāļĨāļ·āļāļāļāļēāļ âāļ āļēāļāļāļāļāļ + āļāļąāļâ āļŠāļģāļŦāļĢāļąāļāļāļāļāļĩāđāļāļĩāđāļĢāļĩāļĒāļŠāđāļĢāļ·āđāļāļāļ āļēāļāļāļĄ āļŠāļĩāļāļąāļ āļāļąāļāļāđāļēāļāļāđāļēāļĒ (āļāļāļīāđāļĄāļ°āļāļēāļāļĄāļ·āļ/āļāļēāļāļāđāļāļŠāļđāđāđāļ§āđ) āđāļāļĒāļŠāđāļ§āļāļāļąāļ§āļĄāļąāļāđāļāđāļāđāļŦāđ 4DX āļĄāļēāļāļāļ§āđāļē āđāļāļĢāļēāļ°āļāļāļĄāļąāļāđāļŦāļāđāđāļĨāļ°āļ āļēāļāļāļđāđāļāđāļāļāļ§āđāļē āđāļŦāļĄāļēāļ°āļāļąāļāļāļāļāļĒāļēāļāđāļŠāļāļāļēāļāļ āļēāļāđāļāđāļĄāđ āđāļĨāđāļ§āļāđāļāļĒāđāļŦāđāđāļāļāđāļāđāļāļāđāđāļāđāļāļāļąāļ§āđāļŠāļĢāļīāļĄ 2) āļāđāļēāđāļāđāļ âāđāļāđāļēāļāļĩāđāļŠāļāļļāļ āđāļāđāļāļĢāļēāļĒāļĨāļ°āđāļāļĩāļĒāļāļāļļāļāļāļīāļâ MX4D āļāļ°āđāļāđāļāđāļĢāļ·āđāļāļāļĨāļđāļāđāļĨāđāļāļāļēāļāļāļąāļ§āđāļāļēāļ°āđāļĨāļ°āļāļēāļĢāļāļĒāļąāļāļāļĩāđāļĢāļđāđāļŠāļķāļāļŦāļĨāļēāļāļŦāļĨāļēāļĒāļāļ§āđāļē āļŦāļĨāļēāļĒāļāļēāļāđāļĄāđāđāļāđāđāļāļāļāļąāđāļāļāđāļĒāļąāļāļĄāļĩāļāļ°āđāļĢāđāļŦāđāļĢāļđāđāļŠāļķāļ (āļŠāļąāđāļ/āļŠāļ°āļāļīāļ/āļāļĢāļ°āđāļāļāļāļēāļĄāļāļąāļāļŦāļ§āļ°) āļāļģāđāļŦāđāļāļđāđāļāļĨāļīāļāļāđāļāđāļāļ·āđāļāļ āđāļŦāļĄāļēāļ°āļāļąāļāļāļāļāļĩāđāđāļāđāļāļēāļāļĢāļ°āļŠāļāļāļēāļĢāļāđ 4D āđāļāļāļāļļāđāļĄāđ āđāļĨāļ°āļāļāļāđāļŦāđāđāļāđāļēāļāļĩāđāļāļģāļāļēāļāļāļĨāļāļāđāļĢāļ·āđāļāļ 3) āđāļĢāļ·āđāļāļ âāļāđāļģ + āļĨāļĄâ āđāļāļĢāđāļāđāļāđāļēāļĒāļāđāļāļāļāđāļēāļ MX4D āļĄāļĩāđāļāļāļēāļŠāđāļāļāļāđāļģāđāļĨāļ°āļĨāļĄāđāļāļāļāļķāļāļŦāļāđāļē (āļāļēāļāļĢāļāļāđāļĢāļāļāļāđāļāđāļēāļāļē) āļāđāļēāđāļŠāđāļāļāļāđāļāļāđāļĨāļāļŠāđ āļāļēāđāļŦāđāļāļāđāļēāļĒ āļŦāļĢāļ·āļāļāļąāļāļ§āļĨāđāļĢāļ·āđāļāļāļāļ§āļēāļĄāļŠāļāļēāļĒ āđāļāļ°āļāļģāđāļāļĢāļĩāļĒāļĄāļāļīāļāļāļđāđ/āļāđāļēāđāļāđāļāļŦāļāđāļē āđāļĨāļ°āļāļīāļāļēāļĢāļāļēāļāļąāđāļāđāļŦāđāļŦāļāđāļēāļŦāļąāļāļāļĢāļ āđāļĄāđāļāđāļĄāđāđāļāļĒāđ āļĨāļāđāļāļāļēāļŠāđāļāļāđāļāđāļēāļāļē āļŠāđāļ§āļ 4DX āđāļāļĒāļĢāļ§āļĄāļĄāļąāļāđāļāļĩāļĒāļāļāđāļāļĒāļāļ§āđāļē āđāļŦāļĄāļēāļ°āļāļąāļāļāļāđāļĄāđāļāļĒāļēāļāđāļāļāļāđāļģāđāļĒāļāļ° 4) āđāļĢāļ·āđāļāļ âāļāļ§āļąāļ + āđāļŠāļāđāļāļĨāļâ āđāļāļĢāļāļđāļāļāļīāđāļĄāļ°āđāļĨāđāļ§āđāļĄāđāļāļĒāļēāļāđāļŦāđāļāļąāļāļŦāļēāļĒ āļāđāļāļāļĢāļ°āļ§āļąāļāļāļ§āļąāļ āđāļāļĢāļēāļ°āļāļēāļāđāļĢāļ/āļāļēāļāļĢāļ°āļāļāļāļ§āļąāļāļāļēāļāļāļļāđāļāļāļąāļāļāļāđāļāđ āđāļāļĒāđāļāļāļēāļ°āļāđāļēāļāļ§āļąāļāļāļķāđāļāđāļāļ§āļāļąāđāļ āļŠāđāļ§āļāđāļŠāļāđāļāļĨāļ āļāđāļēāđāļāđāļāļāļāļāļēāđāļ§āļŦāļĢāļ·āļāļāļ§āļāļŦāļąāļ§āļāđāļēāļĒ āļāļēāļāļĢāļđāđāļŠāļķāļāļĢāļģāļāļēāļāđāļāđ āđāļāļ°āļāļģāļŦāļĨāļąāļāļāļēāļāļąāđāļ§āļ§āļđāļāđāļāļāļąāļāļŦāļ§āļ°āđāļāļĨāļāđāļĢāļāđ āļŦāļĢāļ·āļāđāļĨāļ·āļāļāļāļąāđāļāļāļģāđāļŦāļāđāļāļāļĩāđāđāļĄāđāđāļāļāđāļŠāļāļŠāļ°āļāđāļāļāđāļĒāļāļ° 5) āļāļĨāļīāđāļ (Scent) āļĄāļĩ/āđāļĄāđāļĄāļĩ āđāļĨāđāļ§āđāļāđāļĢāļ°āļāļāđāļĨāļ°āļĢāļāļ āļāļēāļāļāļāļāļēāļāļŦāļ§āļąāļāđāļāļāđāļāđāļāļāđāļāļĨāļīāđāļāļĄāļēāļ āđāļāđāļāļ§āļēāļĄāļāļĢāļīāļāļāļ§āļēāļĄāļāļąāļāļāļēāļāļāđāļēāļāļāļąāļāļāļēāļĄāđāļĢāļāđāļĨāļ°āļāļēāļĢāđāļāđāļāđāļāđāļāđāļĨāļ°āļĢāļāļ āļāđāļēāļāļĒāļēāļ âāļĨāļāļāļāļĢāļāļāļļāļāđāļāļāđāļāđāļāļāđâ āđāļŦāđāđāļāļ·āđāļāđāļāļ§āđāļēāļāļēāļāļĢāļāļāļāļĨāļīāđāļāļāļēāļāļĄāļēāđāļāļēāļŦāļĢāļ·āļāļĄāļēāđāļāļāļāļĨāđāļēāļĒāđāļāļąāļāļāļąāđāļāđāļĢāļ·āđāļāļ āļāļĢāļīāļāđāļĨāļ·āļāļāđāļāļāđāļĢāđāļ§āđ - āļāļĒāļēāļāļ āļēāļāļŠāļ§āļĒ āļāļāđāļŦāļāđ āļāļąāļāļāļąāļ āđāļĨāļ°āđāļĄāđāļāļĒāļēāļāđāļāļĩāļĒāļāļĄāļēāļ: āđāļāļāđāļāļĩāļĒāļāđāļāļāļēāļ 4DX - āļāļĒāļēāļāđāļāđāļāļ§āļēāļĄāļĄāļąāļāļŠāđāļāļēāļāđāļāļēāļ° āļĨāļđāļāđāļĨāđāļāđāļĒāļāļ° āđāļāļĩāļĒāļāļāļĢāļīāļ āļŠāļāļļāļāđāļāļ 4D āļāļąāļāđ: āđāļāļāđāļāļĩāļĒāļāđāļāļāļēāļ MX4D āļŠāļļāļāļāđāļēāļĒ āļāđāļēāļĄāļĩāļāļ/āđāļ§āļĨāļē āđāļāļ°āļāļģāļĨāļāļāļāļąāđāļāļŠāļāļāđāļāļāļāļąāļāđāļĢāļ·āđāļāļāļāļĩāđāļāļĢāļīāļāđ āđāļāļĢāļēāļ°āļāļēāļāđāļāļāļāļąāđāļāđāļāđāļāļĄāļēāļ āđāļĨāļ° âāļāļĢāļ°āļŠāļāļāļēāļĢāļāđ 4Dâ āļāļāļ MX4D vs 4DX āđāļŦāđāļāļĩāļĨāļāđāļēāļāļāļąāļāļāļąāļāđāļāļāđāļāļāļāļĩāđāļāđāļēāļāļāļĒāđāļēāļāđāļāļĩāļĒāļ§āļāļēāļāļāļķāļāļ āļēāļāđāļĄāđāļāļāļ

