How many lands do you run in your decks!?

How many lands do you run in your decks!? You can always run more unless you are playing CEDH! You need lands to play the game!! #mtgcommander #mtg #magic #edh #cedh #commander

2024/12/13 Edited to

... Read moreIn the competitive landscape of Magic: The Gathering, the inclusion of the right number of lands in your deck can be critical for your success. Many players believe they can run with fewer lands, but as you’ve probably experienced, having too few can lead to debilitating situations, such as not drawing enough lands within the first few turns. A common scenario is running your deck and only having two lands in the first six turns, ultimately missing key plays. To optimize your deck, consider the mana curve, which refers to the distribution of the mana costs of the cards in your deck. Typically, a standard rule of thumb is to run around 40% lands for 60-card decks; however, this can vary based on deck archetypes and strategies. In Commander formats, where the game length is generally longer, many players find success with 35-38 lands. Including additional lands can ensure you have the resources necessary to execute your strategies, especially in decks with heavy casting costs. Furthermore, it's beneficial to include various land types that can provide flexibility in mana color, which is essential for multicolor decks. Utilizing fetch lands, dual lands, or other specialized land types enhances your ability to get the colors you need quickly. Lastly, consider adding spells or items that allow you to draw lands or shuffle lands back into your deck. This will further ensure that you maintain a consistent draw throughout the game. Embrace the strategy of lands in your decks and elevate your Magic gameplay!