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Ryzen X3D's L3 Cache power, this is really a god. 🍋

Now, if you talk about a game where the current of images, specs and prices is buzzing, it's inevitable. Battlefield 6 Many people take it as a test of machine strength to see how well the game is optimized.

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The latest has interesting test results from a Bruhskey streamer who tried to compare an AMD CPU to Intel using the same screen card, an RTX 5080 ram, a DDR5 32GB Bus 6000, and other identical devices, which ran at a resolution of 1440p Native (it is expected that the Frame Generation is not opened).

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As a result, the Ryzen 7 9800X3D makes an average framerate of 330-370 FPS, while the Core i9  14900K makes about 110 FPS difference. The average 220-260 FPS both uses exactly the same screen card and settings. In comparison, the resulting FPS is about 30% different.

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Even more interesting is that the driver is not even Optimized, and the system latency is only 6.7-8 5 ns, which is very low for the recently released AAA game. Although there are no images or videos confirmed because of the publishing restrictions, this number says that the Ryzen X3D CPU family still has a strong advantage in L3 Cache-dependent games.

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This task has to wait and see how much of a full version of the game is released and the driver is tuned, the Intel side will be able to speed up performance to catch up.

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Source: wccftech

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2025/8/12 Edited to

... Read moreL3 Cache āļ–āļ·āļ­āđ€āļ›āđ‡āļ™āļ•āļąāļ§āđāļ›āļĢāļŠāļģāļ„āļąāļāļ—āļĩāđˆāļ—āļģāđƒāļŦāđ‰ Ryzen X3D āļĢāļļāđˆāļ™āļĨāđˆāļēāļŠāļļāļ”āļŠāļēāļĄāļēāļĢāļ–āļ—āļģāđ€āļŸāļĢāļĄāđ€āļĢāļ•āđ„āļ”āđ‰āļŠāļđāļ‡āļāļ§āđˆāļē Intel āđƒāļ™āļāļēāļĢāļ—āļ”āļŠāļ­āļšāđ€āļāļĄ Battlefield 6 āļ–āļķāļ‡ 30% āļ”āđ‰āļ§āļĒāļ„āđˆāļē latency āļ—āļĩāđˆāļ•āđˆāļģāļŠāļļāļ”āđ€āļžāļĩāļĒāļ‡ 6.7-8.5 ns āļŠāđˆāļ‡āļœāļĨāđƒāļŦāđ‰āļāļēāļĢāļ›āļĢāļ°āļĄāļ§āļĨāļœāļĨāļ‚āđ‰āļ­āļĄāļđāļĨāđƒāļ™āđ€āļāļĄāļ—āļĩāđˆāļžāļķāđˆāļ‡āļžāļē L3 Cache āļ­āļĒāđˆāļēāļ‡āļŦāļ™āļąāļāļĄāļĩāļ„āļ§āļēāļĄāļĢāļ§āļ”āđ€āļĢāđ‡āļ§āđāļĨāļ°āļĨāļ·āđˆāļ™āđ„āļŦāļĨāļĄāļēāļāļ‚āļķāđ‰āļ™ āļ™āļ­āļāļˆāļēāļāļ™āļĩāđ‰āļĢāļ°āļšāļšāđāļĢāļĄ DDR5 Bus 6000 āļ—āļĩāđˆāđƒāļŠāđ‰āļĢāđˆāļ§āļĄāļāļąāļšāļ‹āļĩāļžāļĩāļĒāļđ Ryzen āļĒāļīāđˆāļ‡āđ€āļŠāļĢāļīāļĄāļ›āļĢāļ°āļŠāļīāļ—āļ˜āļīāļ āļēāļžāđ‚āļ”āļĒāļĢāļ§āļĄāđƒāļ™āđāļ‡āđˆāļ‚āļ­āļ‡ bandwidth āļ—āļĩāđˆāļŠāļđāļ‡āđāļĨāļ° latency āļ—āļĩāđˆāļ•āđˆāļģ āļ‹āļķāđˆāļ‡āđ€āļŦāļĄāļēāļ°āļāļąāļšāļāļēāļĢāļĢāļąāļ™āđ€āļāļĄ AAA āļ—āļĩāđˆāđ€āļ™āđ‰āļ™āļĢāļēāļĒāļĨāļ°āđ€āļ­āļĩāļĒāļ”āļāļĢāļēāļŸāļīāļāļŠāļđāļ‡āđāļĨāļ°āļāļēāļĢāļ•āļ­āļšāļŠāļ™āļ­āļ‡āļ—āļĩāđˆāļĢāļ§āļ”āđ€āļĢāđ‡āļ§ āđƒāļ™āļ”āđ‰āļēāļ™āļ‚āļ­āļ‡āļāļēāļĢāđŒāļ”āļˆāļ­ RTX 5080 āļ—āļĩāđˆāđƒāļŠāđ‰āđƒāļ™āļāļēāļĢāļ—āļ”āļŠāļ­āļš āļāđ‡āļŠāđˆāļ§āļĒāđƒāļŦāđ‰āļāļēāļĢāđāļŠāļ”āļ‡āļœāļĨāļ āļēāļžāđƒāļ™āļ„āļ§āļēāļĄāļĨāļ°āđ€āļ­āļĩāļĒāļ” 1440p āđ€āļ›āđ‡āļ™āđ„āļ›āļ­āļĒāđˆāļēāļ‡āđ€āļ•āđ‡āļĄāļĻāļąāļāļĒāļ āļēāļž āļ„āļ§āļēāļĄāđāļ•āļāļ•āđˆāļēāļ‡āļ‚āļ­āļ‡āđ€āļŸāļĢāļĄāđ€āļĢāļ•āļ—āļĩāđˆāđ€āļāļīāļ”āļ‚āļķāđ‰āļ™āļˆāļķāļ‡āļŠāļĩāđ‰āđƒāļŦāđ‰āđ€āļŦāđ‡āļ™āļ–āļķāļ‡āļ‚āđ‰āļ­āđ„āļ”āđ‰āđ€āļ›āļĢāļĩāļĒāļšāđƒāļ™āļŠāļ–āļēāļ›āļąāļ•āļĒāļāļĢāļĢāļĄāļ‚āļ­āļ‡ Ryzen X3D āļ—āļĩāđˆāļĢāļ­āļ‡āļĢāļąāļšāļ­āļąāļĨāļāļ­āļĢāļīāļ˜āļķāļĄāļāļēāļĢāļˆāļąāļ”āļāļēāļĢāļ‚āđ‰āļ­āļĄāļđāļĨāđāļĨāļ°āļāļēāļĢāđāļ„āļŠāđƒāļ™āļĢāļ°āļ”āļąāļšāļĨāļķāļāļāļ§āđˆāļēāļ„āļđāđˆāđāļ‚āđˆāļ‡ āļ­āļĒāđˆāļēāļ‡āđ„āļĢāļāđ‡āļ•āļēāļĄ āļœāļĨāļ—āļ”āļŠāļ­āļšāļ„āļĢāļąāđ‰āļ‡āļ™āļĩāđ‰āļĒāļąāļ‡āđ€āļ›āđ‡āļ™āđ€āļžāļĩāļĒāļ‡āđ€āļ§āļ­āļĢāđŒāļŠāļąāļ™āđ€āļšāļ•āđ‰āļēāđāļĨāļ°āļāļēāļĢāļ›āļĢāļąāļšāđ„āļ”āļĢāđ€āļ§āļ­āļĢāđŒāļŠāļģāļŦāļĢāļąāļš Ryzen āđāļĨāļ° Intel āļ­āļēāļˆāļ—āļģāđƒāļŦāđ‰āļœāļĨāļĨāļąāļžāļ˜āđŒāđ€āļ›āļĨāļĩāđˆāļĒāļ™āđāļ›āļĨāļ‡āđ„āļ›āđƒāļ™āļ­āļ™āļēāļ„āļ• āđ€āļĄāļ·āđˆāļ­āđ€āļāļĄāđ€āļ§āļ­āļĢāđŒāļŠāļąāļ™āļŠāļĄāļšāļđāļĢāļ“āđŒāļ­āļ­āļāļ§āļēāļ‡āļˆāļģāļŦāļ™āđˆāļēāļĒāđāļĨāļ°āļœāļđāđ‰āļœāļĨāļīāļ•āļĄāļĩāđ€āļ§āļĨāļēāļ­āļąāļ›āđ€āļ”āļ•āļ‹āļ­āļŸāļ•āđŒāđāļ§āļĢāđŒāđ€āļžāļ·āđˆāļ­āđ€āļžāļīāđˆāļĄāļ›āļĢāļ°āļŠāļīāļ—āļ˜āļīāļ āļēāļž āļŠāļģāļŦāļĢāļąāļšāļœāļđāđ‰āļ—āļĩāđˆāļŠāļ™āđƒāļˆāđ€āļĨāļ·āļ­āļāļ‹āļ·āđ‰āļ­āļ‹āļĩāļžāļĩāļĒāļđāđ€āļžāļ·āđˆāļ­āđ€āļĨāđˆāļ™āđ€āļāļĄ Battlefield 6 āļŦāļĢāļ·āļ­āđ€āļāļĄ AAA āļ—āļĩāđˆāļ•āđ‰āļ­āļ‡āļāļēāļĢāļāļēāļĢāļ›āļĢāļ°āļĄāļ§āļĨāļœāļĨ L3 Cache āļŠāļđāļ‡ Ryzen X3D āļ™āļąāđ‰āļ™āļ™āđˆāļēāļˆāļ°āđ€āļ›āđ‡āļ™āļ•āļąāļ§āđ€āļĨāļ·āļ­āļāļ—āļĩāđˆāļ™āđˆāļēāļŠāļ™āđƒāļˆ āđ‚āļ”āļĒāđ€āļ‰āļžāļēāļ°āļ­āļĒāđˆāļēāļ‡āļĒāļīāđˆāļ‡āļŠāļģāļŦāļĢāļąāļšāđ€āļāļĄāđ€āļĄāļ­āļĢāđŒāļ—āļĩāđˆāļ•āđ‰āļ­āļ‡āļāļēāļĢāđ€āļŸāļĢāļĄāđ€āļĢāļ•āļŠāļđāļ‡āđƒāļ™āļ„āļ§āļēāļĄāļĨāļ°āđ€āļ­āļĩāļĒāļ”āļĢāļ°āļ”āļąāļšāļāļĨāļēāļ‡āļ–āļķāļ‡āļŠāļđāļ‡ āļĢāļ§āļĄāļ–āļķāļ‡āļœāļđāđ‰āļ—āļĩāđˆāļĄāļ­āļ‡āļŦāļēāļ„āļ§āļēāļĄāļ„āļļāđ‰āļĄāļ„āđˆāļēāļˆāļēāļāļāļēāļĢāļĨāļ‡āļ—āļļāļ™āđƒāļ™āļŪāļēāļĢāđŒāļ”āđāļ§āļĢāđŒ āļŠāļĢāļļāļ›āđāļĨāđ‰āļ§ Ryzen X3D āđ‚āļŠāļ§āđŒāđƒāļŦāđ‰āđ€āļŦāđ‡āļ™āļĻāļąāļāļĒāļ āļēāļžāļ‚āļ­āļ‡āđ€āļ—āļ„āđ‚āļ™āđ‚āļĨāļĒāļĩ L3 Cache āļ—āļĩāđˆāđ€āļ›āļĨāļĩāđˆāļĒāļ™āđ‚āļ‰āļĄāļ§āļ‡āļāļēāļĢāđ€āļāļĄāļĄāļīāđˆāļ‡āđāļĨāļ°āđ€āļ›āđ‡āļ™āļ•āļąāļ§āļ‚āļąāļšāđ€āļ„āļĨāļ·āđˆāļ­āļ™āļŠāļģāļ„āļąāļāļ—āļĩāđˆāļ—āļģāđƒāļŦāđ‰ AMD āļāđ‰āļēāļ§āļ‚āļķāđ‰āļ™āļĄāļēāđāļ‚āđˆāļ‡āđƒāļ™āļ•āļĨāļēāļ”āļ‹āļĩāļžāļĩāļĒāļđāđ€āļāļĄāđ„āļ”āđ‰āļ­āļĒāđˆāļēāļ‡āđ‚āļ”āļ”āđ€āļ”āđˆāļ™