Sooooo Lucky
with all those bonuses AND two dice I still rolled snake eyes 🤦 #baldursgate3
We’ve all been there in Baldur’s Gate 3, right? You’re setting up for a crucial skill check, you’ve stacked every possible bonus – maybe you’ve got 'Gloves of Dexterity' equipped, a 'Guidance' spell active, and your 'Proficiency' in 'Sleight of Hand' is through the roof. The 'Total Bonus' looks great, you even have 'Advantage'! You click 'Roll Dice'... and BAM! 'CRITICAL FAILURE' – two glorious 1s. Snake eyes! My recent experience was exactly this, and it made me wonder: what are the actual odds of such a devastating roll? Let's break down the basic math first. When you roll two standard six-sided dice, there are 36 possible outcomes (6 sides on the first die multiplied by 6 sides on the second die). Only one of these outcomes is a pair of 1s (1+1), or 'snake eyes.' So, the raw probability is 1/36, which is approximately 2.78%. It's a low chance, but definitely not impossible. This fundamental probability holds true for every single roll, regardless of what happened before or what bonuses you have. Now, Baldur's Gate 3 adds layers to this. While the physical dice roll still has that 1/36 chance of snake eyes, what we're often interested in is the 'odds of *failure*' or 'odds of *success*' on a specific 'Difficulty' Class (DC) check. Even with a high 'Total Bonus' from stats, gear like 'Gloves of Dexterity', and spells like 'Guidance', rolling snake eyes means your natural roll is a 2. If the DC is anything higher than 2, you're looking at a failure unless your bonuses are astronomically high (which is rare on a DC requiring a 1+1 roll). The frustrating part is that 'Advantage' (rolling two dice and taking the higher result) significantly reduces the chance of rolling low, but a double 1 still means you get a 1. So, even with Advantage, the chance of getting a 1 as your final outcome is still 1/36. There's something uniquely demoralizing about a 'Critical Failure,' especially when you've done everything right. It feels like the game is personally targeting you! But beyond the raw probability, understanding how your modifiers work can help. Always look at the 'Difficulty' before rolling. If you have a 'Total Bonus' of +10 and need to hit a DC of 12, you only need to roll a 2. If you roll snake eyes, your total is 12 (2+10), potentially a success! However, some checks inherently fail on a natural 1, no matter how high your bonuses. This is where 'Proficiency' and specific gear become crucial. For 'Sleight of Hand' checks, for instance, boosting your Dexterity and adding items like 'Gloves of Dexterity' or having a Bard cast 'Guidance' can turn a slim chance into a much more reliable outcome. If you find yourself repeatedly hitting low rolls on critical checks, don't be afraid to try a different approach, gather more buffs, or even consider using 'Inspiration' to reroll if you have it. Sometimes, a fresh perspective (or a fresh set of dice rolls by reloading a save, a common BG3 player strategy!) is all you need to overcome that unlucky streak. Remember, even with all the math, dice rolls can be fickle, but that's part of the fun (and frustration!) of Baldur's Gate 3. It's those moments of triumph after repeated 'Critical Failure' that make the successes even sweeter!