Somber ALWAYS starts it first
MECHA break play test coming soon #squanchsquad #mechabreak #crashout
OMG, the MECHA BREAK playtest is just around the corner, and I’m buzzing with excitement! My biggest hope for the game, especially after hearing about the upcoming 'Closed Test' in 'January,' is a deep and engaging character creator. For me, half the fun of a mech combat game isn't just about the intense battles; it’s about making my machine truly mine – a unique extension of my playstyle and personality. It’s not just about winning; it’s about looking absolutely epic while doing it! Imagine the possibilities: Will we get to tweak every single armor piece – from the head and torso to the arms and legs? I’m really hoping for a robust system that lets us mix and match parts from different sets, not just force us into pre-set models. A massive selection of unique components means endless combinations! And colors! Oh, the colors! I can already picture myself spending hours perfecting a unique paint job, maybe some gritty battle damage textures, or even custom decals to really stand out in the arena. I’m thinking edgy black and neon green, or maybe a sleek, chrome finish for my perfect MECHA. The level of detail in mech design can make or break the immersion, and I’m hoping for something truly next-gen. Beyond aesthetics, I wonder how weapon customization will work. Will we have different hardpoints to mount a variety of weapons, letting us choose between long-range cannons, agile beam rifles, or devastating melee blades? It would be amazing if customizing our loadout also visually changed our mech – imagine a massive sword strapped to the back, glowing energy shields on the arms, or a new missile pod deploying from the shoulders! I’m picturing myself trying to recreate styles similar to iconic mechs like the agile QUILA or the formidable EYE OF MISRA, but with my own personal twist. Maybe a heavy-duty brawler inspired by EYE OF MISRA, but with QUILA's speed for hit-and-run tactics, a true hybrid! A truly great character creator usually ties into gameplay, too. Will different parts have unique stats or abilities that impact our performance? For instance, choosing lighter armor might give you more speed but less defense, while heavy plating makes you a tank but sacrifices agility. This kind of strategic depth makes customization even more meaningful, allowing players to truly optimize for their preferred combat role. I’d love to experiment with builds that support distinct playstyles – maybe a fast-flanking scout, a long-range sniper, a front-line bruiser, or even a support mech. The idea of tailoring my mech to my exact preferences for the 'LIVE THIS WEEKEND' events is absolutely thrilling! Honestly, the prospect of jumping into the 'MECHA BREAK' playtest and immediately diving into a character creator is what’s hyping me up the most. It’s not just about piloting a mech; it's about forging a legend, one piece at a time. A well-executed character creator transforms a good game into a truly personal experience. What kind of mech are YOU hoping to build? Let me know your dream customization options!






















































































