Astarion x Gale (and, of course, Tara)
An AU where Astarion goes back to Waterdeep with Gale and live in a new tower just on the outskirts of Waterdeep. Tara and Gale work endlessly to find a way for Astarion to walk in the sun again, as well as a way to help make the Underdark into a more liveable environment.
In this alternate universe setting, the collaboration between Astarion, Gale, and Tara embodies a blend of hope and innovation within the world of Baldur’s Gate 3. Astarion’s struggle with his vampiric curse, which prevents him from walking under the sun, is a compelling challenge that many fans of the game deeply resonate with. The pursuit to find a cure or at least a way to mitigate his affliction is not only a testament to friendship but also highlights the rich lore and character development found in the game. Living on the outskirts of Waterdeep in a newly established tower offers a unique backdrop that fuses fantasy architecture with the personal growth of these characters. It symbolizes a fresh start and the possibility of healing – both physically for Astarion and environmentally for the often harsh and unforgiving Underdark. The idea of making the Underdark more livable addresses one of the darker aspects of the game’s universe, introducing elements of hope and progress in traditionally dangerous environments. From a fan perspective, this narrative extension is especially meaningful because it reflects an imaginative expansion of known lore, blending character dynamics with world-building. The care Gale and Tara put into their quest to help Astarion can be interpreted as a celebration of teamwork and perseverance. This storyline also enriches the BG3 fanart community, inspiring creative representations of character bonds and speculative futures. For those who enjoy role-playing or creating their own AU stories in RPG settings, this depiction offers a blueprint on how to deepen character relationships while integrating environmental transformation themes. It’s a reminder of the potential in fan fiction and art to explore untold stories that complement the original game's narrative, making the experience richer and more immersive.

