dlc bosses don’t play around 😭

2024/12/8 Edited to

... Read moreOkay, let's talk about something every Soulsborne player eventually faces: the dreaded 'vigor check.' You know the feeling, right? You walk into a boss arena, thinking you're pretty tough, and then BAM! One hit takes out half your health, or worse, outright kills you. That's a vigor check in action. It's essentially the game telling you, 'Hey, your health stat (Vigor in Elden Ring, Vitality in Dark Souls) isn't high enough to survive this encounter comfortably.' DLCs, especially in games like Elden Ring and Dark Souls, are notorious for these. It’s like the developers assume you’ve already mastered the base game and are ready for the ultimate challenge. The feeling that 'dlc vigor checks are genuinely insane' couldn't be more accurate! They really crank up the damage numbers, forcing you to reconsider your build and strategy. So, how do you beat these genuinely insane vigor checks in Elden Ring? My first and most crucial tip: LEVEL VIGOR! Seriously, don't skimp on it. Aim for at least 40-50, especially if you're heading into any DLC content. More health means more chances to make mistakes and learn boss patterns. Beyond raw stats, consider your talismans. The Erdtree's Favor talisman, Radagon's Soreseal/Marika's Soreseal (if you're willing to take extra damage for stat boosts), or defensive talismans like the Dragoncrest Shield Talisman can be lifesavers. Heavy armor also makes a noticeable difference, even if it means fat-rolling – sometimes surviving is more important than dodging perfectly. Don't be afraid to use Spirit Ashes! They can draw aggro, giving you breathing room to heal or dish out damage. Black Knife Tiche and Mimic Tear are popular choices for a reason. And finally, learn the move sets. There's no substitute for practice, but having enough Vigor to survive a hit or two during that learning process is invaluable. Speaking of brutal DLCs, let's take a trip down memory lane to Dark Souls 1's Artorias of the Abyss. Oh, the memories! Those bosses were iconic for their difficulty and definitely felt like early examples of 'vigor checks.' Artorias, the Abysswalker, was a fast, aggressive knight who punished any hesitation. Manus, Father of the Abyss, was pure chaos, a relentless assault of dark magic and physical blows. And then there's Kalameet, the Black Dragon, a true test of patience and positioning. Each of these bosses demanded not just skill, but often a solid health pool to withstand their devastating attacks. I remember countless attempts against Artorias, just trying to survive his combos long enough to get a hit in! What made them so challenging? For me, it was often the sheer damage output combined with intricate, punishing movesets that left little room for error. You couldn't just tank hits; you had to manage your stamina, dodge precisely, and hit back hard. But having enough Vitality (the Dark Souls equivalent of Vigor) definitely helped cushion the blows and make the learning curve less frustrating. These bosses truly set the bar for DLC difficulty and taught us all the importance of that vital health stat!