Absolver needs to come back 🥺

2024/12/30 Edited to

... Read moreI totally agree with the original sentiment – Absolver absolutely needs to make a comeback! For anyone who experienced it, this game left an indelible mark, and honestly, I still haven't found anything quite like it. Released back in 2017, Absolver wasn't just another fighting game; it was a unique martial arts action RPG that dared to do things differently. What truly set Absolver apart was its groundbreaking Combat Deck system. Instead of simply learning fixed combos, players could customize their entire fighting style from a vast library of moves. You'd collect new attacks by learning them from other players or enemies in the world of Adal, then slot them into your deck, creating fluid, personalized sequences. This meant countless hours experimenting with stances, transitions, and timing to craft the perfect fighting flow. It was an incredibly deep and rewarding system that fostered true creativity in combat, making every encounter feel fresh and strategic. Mastering a new move or perfectly countering an opponent's rhythm was an absolute thrill. Beyond the innovative combat, Absolver also boasted a surprisingly atmospheric world. The ruins of the fallen Adal empire, with its minimalist yet striking art style, created a sense of mystery and isolation. Exploring these environments, encountering other Prospects (players and NPCs alike), and slowly uncovering the lore added another layer of engagement that wasn't just about fighting. There was a unique social dynamic too; the ability to salute or engage other players in duels on the fly, or even become a mentor to newcomers, fostered a real sense of community, even if it was a niche one. For me, the progression felt incredibly personal. It wasn't just about leveling up; it was about truly understanding the nuances of different martial arts styles like Kahlt, Forsaken, Stagger, and Windfall, and then seamlessly blending them into your own signature technique. Every victory felt earned, a testament to your skill and foresight in constructing your deck. The challenge was steep, but the satisfaction of overcoming a difficult opponent through sheer understanding of the combat system was unparalleled. Many have drawn comparisons to Sloclap's later work, Sifu, and while Sifu is an incredible game in its own right with its intense, roguelike martial arts combat, it highlights what's missing since Absolver. Sifu offers a brilliant, focused challenge, but Absolver had that open-world exploration, the persistent online interaction, and most importantly, the unmatched freedom of its Combat Deck. Imagine a modern Absolver, with refined online features, expanded lore, and new combat styles – it would be an absolute dream. The demand for Absolver's unique blend of deep combat, exploration, and player interaction still exists because no other game has truly replicated its magic. It wasn't just a game; it was an experience of becoming a martial arts master, learning, adapting, and improvising. I truly hope we see a return to Adal, or at least a spiritual successor that carries on its incredible legacy. What were your favorite memories of Absolver, and what would you want to see in a comeback title?