Recreate the animation on Desmos. #desmos #math #mathart #functionanimation
Hey fellow math art enthusiasts! I've been diving deep into Desmos recently, and let me tell you, turning mathematical functions into intricate animations is incredibly rewarding. Originally, I just had a small note about recreating animations, but I realized many of you might be wondering how to actually get started, especially with detailed designs like a Hello Kitty graph or a dynamic fox animation. So, I wanted to share some of my personal journey and tips! When I first started, the idea of "making animations with functions" seemed daunting. How do you even begin to translate a character like Hello Kitty into a series of equations? My biggest breakthrough came when I started thinking about shapes in terms of their component parts. A circle is easy, but Hello Kitty's head, bow, and whiskers? That requires breaking it down. I found that using a combination of circles, ellipses, lines, and sometimes even parabolas, each with carefully defined domains, is key. For a static graph like Hello Kitty, I usually start by finding a reference image and tracing its key outlines using basic geometric equations. For instance, the main head might be a large circle, modified with inequalities to create a flat bottom. Her ears could be smaller ovals or even sections of parabolas. The bow involves a couple of overlapping shapes. The trick is to play with the parameters – the center points, radii, and slopes – until they match your reference. Don't be afraid to use Desmos's slider feature for individual variables; it's a huge time-saver for fine-tuning! Now, if you want to add an 'anima'tion, that's where the 'functic'ons get even more exciting! Desmos allows you to introduce a time variable, usually 't'. By making certain parameters (like position, size, or rotation) functions of 't', you can create movement. For example, to make a fox character wag its tail, I'd define the tail's rotation angle as theta(t) = A * sin(B*t). This makes it swing back and forth. You can animate almost anything – a character walking, objects moving across the screen, or even colors changing. It requires a bit more planning, but the results are so satisfying. My top tip for anyone trying to create complex Desmos art, especially for specific characters like the 'desmos fox' or 'hello kitty desmos graph', is to start simple. Master basic shapes and their domains first. Then, gradually combine them. Don't aim for perfection on your first try. My early attempts were pretty clumsy, but with each iteration, I learned new tricks. There are also fantastic resources and communities online where people share their Desmos creations and the underlying equations, which can be great for inspiration or understanding advanced techniques. Just remember, it's a creative process, and every equation you add brings your vision closer to life!


































































































