Using Gamification in Applications
Gamifications like Duolingo, Royal Match and Subway Surfers can apply ideas in real life, such as setting goals and taking one step at a time, like passing a level in a game. We can divide big goals in life, such as studying or working, into small steps to make it easier to accomplish or motivate ourselves like in a game with points or rewards. We may set a reward for ourselves when you complete a goal, such as reading a book for a week and rewarding yourself.
1.Duolingo
What does the game do:
It is a language learning app. Players perform exercises such as translating vocabulary, listening, and answering questions to get through stages.
Motivation:
It has an XP, level and streak system, making users feel like continuing to study every day and developing their own scores.
2. Royal Match
What does the game do:
It is a puzzle game, matching colors. Players must pass through stages to collect coins and apply them to decorate castles in the game.
Motivation:
Passing through stages, earning rewards, and unlocking parts of the castle makes players want to continue playing.
3. Subway Surfers
What does the game do:
It's a game of running around obstacles, collecting coins and trying to score as high as possible.
Motivation:
Collecting coins, unlocking characters, and scoring maximum points makes players want to replay to make new records.






































































































