New Game Review

Pokémon Legends: Z-A comes with big expectations but falls short of its potential. The futuristic Lumiose City setting is a fresh idea, yet the world feels surprisingly empty and lacks the excitement fans were hoping for. While it builds on the foundation of Legends: Arceus, the overall execution feels inconsistent.

Visually, the game has its moments, but many areas look unfinished or lack detail. The gameplay loop quickly becomes repetitive, filled with fetch-style objectives that don’t offer much challenge. The Pokémon battles, while still enjoyable at times, feel slower and less strategic than in past entries. Many fights rely on brute strength instead of clever tactics, making even major encounters feel underwhelming.

The story tries to introduce new twists but never quite reaches an emotional or memorable climax. There are glimpses of greatness, but they’re buried under pacing issues and shallow mission design.

Rating: 4.5/10 — Fun in short bursts, but weak battles and repetitive gameplay hold it back. #nintendoswitch #sheabae8 #gamergirl #gamereview #pokemongames

2025/10/19 Edited to

... Read moreI remember the very first time I saw the reveal for Pokémon Legends: Z-A, especially that gorgeous cover art with the futuristic Lumiose City glowing at night, complete with its iconic large illuminated tower and familiar faces like Pikachu and Lucario. My imagination ran wild! I pictured a bustling metropolis, alive with advanced technology, new types of shops, unique transportation, and perhaps even hidden secrets within its towering skyscrapers. I truly believed this setting would be the game's crowning glory, building on the exploratory spirit of Legends: Arceus but with an urban, high-tech twist. But honestly, after diving in, my excitement quickly turned into a sense of 'is that all there is?' The futuristic aesthetic is certainly present – you see the sleek designs and neon lights – but the city itself feels incredibly hollow. I was expecting a vibrant hub, brimming with NPCs offering engaging side quests or providing insights into the world's lore. Instead, I often found myself wandering through vast, empty streets, with very little to interact with beyond the main quest markers. It felt like a beautiful shell without enough substance. For a city known as the heart of the Kalos region, and now reimagined as a technological marvel, it felt surprisingly stagnant. Where were the dynamic events? The mini-games that highlight its advanced nature? Even the promise of unique Pokémon interactions within this urban landscape felt understated. I kept thinking of how vibrant cities like Castelia in Unova or even the original Lumiose in X and Y felt more alive, despite being less 'futuristic.' The new version just didn't capture that same energy and bustle. The idea of a city-wide reconstruction project was a brilliant premise, perfect for a Legends title focused on building and evolution. However, the execution made it feel more like a backdrop than an active participant in my adventure. I wished for more environmental puzzles that utilized the futuristic elements, or perhaps more reasons to revisit certain areas beyond simple fetch quests. The potential for vertical exploration, climbing these new, impressive structures (like that illuminated tower), seemed largely untapped, which felt like a huge missed opportunity given the city's design. This emptiness unfortunately contributed heavily to the repetitive gameplay loop mentioned in the main review. When your central hub, meant to be a marvel, feels so devoid of life, it's hard to stay immersed. It’s a shame because the concept itself was so strong, and I genuinely wanted to love exploring every corner of this reimagined Lumiose City. My hope was for a truly integrated futuristic experience, where technology and Pokémon coexisted in novel and exciting ways, not just as a pretty, but ultimately shallow, façade. It made me wonder what could have been if the city was as alive as it looked on the cover.