My review of SKATE. (SKATE 4)
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When I dive into a new skateboarding game, I'm not just looking for slick tricks and perfect physics; I'm chasing that elusive feeling I got watching all those old skate movies back in the day. You know the ones – grainy VHS tapes, raw street sessions, legendary skaters pushing boundaries, and that unmistakable sense of community. It wasn’t just about the skateboarding; it was about the culture, the camaraderie, the struggles, and the pure, unadulterated passion. SKATE 3, for all its quirks, really made you feel like you were a skater. It had this authentic charm, a humor that felt true to the scene, and a sense of progression that truly immersed you. It felt like you were part of something, earning your stripes, discovering new spots with your crew. There was a narrative, even if subtle, that spoke to the heart of what skateboarding is all about. The game captured that playful, slightly rebellious spirit, making it incredibly funny and engaging. Now, with SKATE 4, I've spent a good deal of time grinding rails and pulling off some sick lines. And don't get me wrong, it's a blast! The graphics are chill, the controls feel solid, and there’s a lot of potential here. But after hours of gameplay, I keep coming back to this nagging thought: where's that essential old skate movie vibe? That deep sense of community and genuine humor that used to be so central to the experience? The game aims for realism in some aspects, which is cool, but sometimes it feels like it lost a bit of its soul in the process. Remember those iconic intros to old skate videos, the behind-the-scenes antics, the unscripted moments that made you feel like you were right there with your favorite pros? SKATE 4’s introductory moments are okay, but they don't quite hit that mark of genuine, validating community spirit that made you feel like you belonged. It's almost as if they tried to dissect everything about skateboarding and then just threw it in, without quite capturing the magic. Many of those old skate movies weren't just about tricks; they were about identity, friendship, and finding your place. Films like 'Video Days,' 'Mouse,' or even 'Thrasher's SKATE AND DESTROY' captured an era where skateboarding was still a bit underground, raw, and vibrant. There was a DIY aesthetic, a shared struggle, and a unique humor born from the lifestyle. When a game manages to tap into that, it elevates the experience from just a simulation to something truly special. While SKATE 4 is undoubtedly fun to play, and I wouldn't call it a bad game (maybe a 6 or 7 out of 10, not harsh!), it leaves me wondering if the developers are missing an opportunity to infuse more of that rich cultural heritage. To truly make players feel like a skater, it might need to dig a little deeper into the heart of what made those classic skate films so timeless – the unspoken language of the street, the shared laughter, and the unbreakable bonds forged over concrete and dedication. Perhaps future updates can bring back some of that heartfelt, authentic community spirit we cherish from the golden age of old skate movies.

but what about the soundtrack because that was a huge part of my love for Skate and Skate 2