Marvel rivals patch notes in a nutshell pt 5
As an avid Marvel Rivals player, I've noticed the recent patch brought significant improvements to Ultron’s ultimate ability, Rage of Ultron. The increase from a 3m to a 6m radius coverage means the attack now hits a much broader area, which really changes how you can strategize during battles. The boost in the Drones' Encephalo-Rays damage from 8 to 12 makes Ultron a formidable force when dealing sustained damage. What I find particularly useful is the enhanced healing effect, increased from 25 to 40, for allies within that expanded radius. This not only helps keep your team alive longer during intense fights but also enables more aggressive gameplay. The fact that damage and healing within the original 3m radius remain roughly the same ensures that the core of his power is intact while the battlefield control has been increased. From my experience, using Ultron post-patch allows for better zoning and support in team compositions. It feels like a well-rounded buff that aligns with Ultron’s role as both a damage dealer and a support character. If you’re looking to optimize your Ultron gameplay, focusing on positioning to maximize the new 6m radius and timing the ultimate to cover multiple allies can turn the tide in competitive matches. Overall, these changes highlight the developers’ intent to make Ultron’s ultimate more versatile and impactful without overwhelming balance. It’s exciting to see such thoughtful updates that enhance both PvP and PvE experiences in Marvel Rivals.





























































