FROMSOFT GAMES WITH “BETTER” COMBAT THAN SEKIRO
Sekiro on top😴#fromsoftware #sekiro #sekiroshadowsdietwice #soulslike #thatsrealwavy
Okay, so everyone knows Sekiro: Shadows Die Twice has some of the crispest, most satisfying combat in gaming history. That rhythmic dance of parrying, deflecting, and breaking an enemy's posture is pure genius. But what if I told you that, for some players (and yes, myself included sometimes!), other FromSoftware titles offer a combat experience that can feel just as, if not *more*, engaging in different ways? If you've just finished Sekiro and are wondering 'what to play after Sekiro' or are simply curious about 'games with best combat system' within the FromSoft catalog, let's dive into some personal favorites that might just challenge Sekiro's throne. First up, Bloodborne. Oh, Bloodborne! Where Sekiro is about precision deflections, Bloodborne is about aggressive dodges and rapid-fire attacks. I remember feeling so empowered by its combat system. The trick weapons offer incredible versatility, transforming mid-combo to extend your reach or change your damage type. And the gun parry? It's a high-risk, high-reward move that feels incredibly satisfying to pull off. Unlike Sekiro's almost rhythm-game-like parry system, Bloodborne pushes you to stay on the offensive, regaining lost health by attacking immediately after taking damage. It's a faster, more visceral dance, and for me, it offers a distinct kind of 'deep combat system' that's addictive. Then there's Dark Souls 3. While it might seem slower than Sekiro or Bloodborne, Dark Souls 3 refines the classic Souls combat to an art form. What I love here is the sheer build diversity. You're not locked into a single playstyle like Sekiro's katana. Want to be a heavy armor tank with a colossal greatsword? Go for it! Prefer a nimble dual-wielding rogue or a spell-slinging sorcerer? Absolutely. Each weapon type has unique weapon arts that add a layer of tactical depth, making every fight feel strategic. The combat here is less about a perfect parry chain and more about managing stamina, positioning, and knowing when to roll or block. It delivers a deeply satisfying combat loop through its variety and strategic depth, making it a fantastic 'game with combat like Sekiro' in terms of challenge, but vastly different in execution. And finally, Elden Ring. This game truly feels like the culmination of everything FromSoftware has learned about combat. It takes the expansive build options of Dark Souls 3 and injects them into an incredible open world. The combat mechanics are refined, with the introduction of Guard Counters, more powerful Weapon Arts (now called Ashes of War), and the ability to summon Spirit Ashes to aid you. The sheer freedom to approach difficult encounters in multiple ways – be it through stealth, magic, melee, or even exploiting the environment – makes Elden Ring's combat incredibly dynamic. While it doesn't have Sekiro's singular focus on deflection, it offers an unparalleled breadth of combat tools and encounters. It’s definitely a strong contender when considering 'from software best games' for combat innovation. In my opinion, while Sekiro's combat is a masterclass in focused design, the combat systems in Bloodborne, Dark Souls 3, and Elden Ring offer different flavors of challenge and satisfaction. They encourage diverse playstyles and tactical approaches that can feel incredibly rewarding. So, if you're craving that FromSoft challenge but want to experience combat through a different lens, these games are phenomenal choices to explore after you've mastered the Shinobi Prosthetic.










































































