Hermitcraft 11 Episode 3 - Working Windmills
Hey fellow Hermitcraft fans! I'm absolutely buzzing about Hermitcraft Season 11, especially after catching up on Episode 3 and seeing those incredible working windmills. It just blows my mind how the hermits consistently push the boundaries of creativity and engineering in Minecraft! Watching them bring these complex ideas to life, like perfectly synchronized working windmills, truly makes me want to jump into my own world and start building. This season, the creativity is off the charts, and I’ve been particularly captivated by the unique approaches GoodTimesWithScar and SmallishBeans are taking with their bases. Scar's builds always have that whimsical, organic feel, blending natural elements with intricate details. I can just imagine him incorporating something as dynamic as a working windmill into one of his stunning landscape designs, perhaps using waxed oxidized cut copper for that perfect aged, rustic look. His ability to terraform and create such picturesque scenes is unparalleled, and I'm always looking forward to his next big project. He often makes even the most complex Redstone builds look effortless, hiding the mechanics like Redstone repeaters seamlessly within his aesthetic. And then there’s SmallishBeans! His style often leans towards more structured, yet equally impressive, thematic builds. I'm so excited to see how his Hermitcraft 11 base evolves. I bet he's already planning some incredibly practical and aesthetically pleasing farms or automated systems that would benefit from the kind of power a working windmill could visually represent. Think about the potential for unique crafting stations, or even a system involving large chests for automated storage, all integrated into a beautifully designed base. I've often tried to replicate some of his efficient designs, and I find myself constantly needing bone meal for my own farms, just like the hermits do! What I love most about Hermitcraft 11 is how it inspires us to think differently about Minecraft. Seeing the hermits gather resources, from essential diamond pickaxes to rarer blocks like tuff or netherrack for their unique palettes, reminds me that every detail counts. Whether it's planning out a complex crafting session for a new contraption or using a grindstone to perfect tool enchantments, their dedication is clear. The idea of a working windmill isn't just about aesthetics; it often hints at underlying Redstone mechanics or automated processes that make gameplay smoother and more fun. I'm always looking for ways to make my own builds more functional and beautiful, and these guys are the ultimate teachers. What are you most excited to see Scar or SmallishBeans build next in Hermitcraft 11? Are you planning any windmill-inspired builds yourself? Let me know your thoughts!






























































