Crazy kombo
First time trying this kombo. The damage was pretty good for 1 bar. #mk1 #mortalkombat1 #ermac
Landing a flashy, high-damage combo in Mortal Kombat 1 is one of the most satisfying feelings, isn't it? Especially when you discover something new, just like I did with that killer Ermac combo. My first attempt using only 1 bar led to some seriously impressive damage, proving that even a simple setup can yield big results if executed correctly. Many players often wonder, 'How customizable are these combos?' and 'How does a combo's 'pricing' (like meter usage) scale with its effectiveness?' These are fantastic questions, especially for a character like Ermac who has a lot of aerial and projectile tools. In MK1, combo customizability is huge! It's not just about memorizing one long string. Think of it as building blocks. You have various starters – whether it's a quick low, an overhead, or a mid-range special. From there, you can choose different routes based on your opponent's position, your current meter, and which Kameo fighter you've chosen. For Ermac, you might start a combo with a basic string, then use his Soul Eruption to launch the opponent, follow up with air-to-air attacks, and then bring in your Kameo for an extension. The beauty is in adapting. You can customize a combo to end for maximum damage (like aiming for over 35 HITS, as seen in some of my attempts!), or you might choose an ending that provides better knockdown advantage (oki) or corner carry, setting you up for your next attack. Experimenting with different special moves and Kameo assists allows for a truly personalized approach to your combo game. Now, let's talk about 'pricing scale' in terms of meter and damage. The '1 bar' I used for that Ermac combo is a perfect example of efficient resource management. In MK1, using meter (known as 'amplifying' special moves) significantly increases damage and extends combos. However, there's a trade-off. Every amplified move costs a bar, and there's also damage scaling – meaning the more hits you land in a combo, the less damage each subsequent hit does. So, while a 35-hit combo looks spectacular, you need to ensure the initial hits and metered moves contribute the most damage before scaling kicks in too heavily. For Ermac, understanding when to spend that precious meter is key. Do you amplify a Soul Eruption for longer juggle time, or save it for an amplified Air Teleport for a surprise attack? Learning to optimize your meter usage means you can pull off significant damage without draining all your resources, allowing you to have meter for breakaways or defensive options later in the round. It’s all about finding that sweet spot between flash and efficiency, making each 'price' (meter spend) scale effectively with the damage output. Mastering Ermac's combo routes and understanding these dynamics will elevate your gameplay to a whole new level in MK1!