Fix this much. Think of playing a new game. 🍋
NVIDIA launched a new feature, DLSS 5, which came with a new concept called Neural Rendering that seemed to change the game graphics future. From the GPU to rendering everything itself, it became AI to help "create new images" instead of serious ones.
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The highlight of DLSS 5 is an AI that is no longer just upscaling or adding frames, but can create new image details of lighting, shadows, textures to scene elements, making the image look much more realistic and reducing the burden of the GPU.
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But nevertheless, this technology immediately lit a dramatic trend, because many saw AI as "changing the original image" too much; some scenes, especially character faces, looked distorted, odd expressions, or details did not match what the developers had designed.
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Another important point is the "art of games" that may be reduced in importance, because as AI becomes more active, the images of games may begin to look similar and do not reflect the unique style of the past.
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Some users also see DLSS 5 as a solution to the end problem, or more like "using AI to drown out hardware constraints" than actually developing a stronger GPU. In other words, it reduces rendering with traditional GPUs, and instead more AI takes over, which increases performance, but at the expense of the challenge of image accuracy.
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DLSS 5 also requires a very high level of hardware at the beginning, and may have a latency effect, making it not suitable for all types of games, which is expected to be available only on RTX 50 or 5000 Series cards. Below this may only be some features or not work at all. But what do friends think about this, let's tell each other abroad is boiling. People do a lot of mimicry.
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Source: Tom's Hardware, HKEPC




















































































































