7 deadly teammates
Hey fellow Overwatch 2 players! We've all been there, right? That one game where it feels like your own team is working against you. After countless hours grinding competitive and quick play, I started noticing patterns in frustrating teammates, and it hit me: they often embody one of the 'Seven Deadly Sins.' It’s not just about hero picks, but about how players approach the game. Let me break down these frustrating archetypes and how they can ruin your match, so you know what to look out for – and hopefully, avoid becoming one yourself! First up, Pride. This is the teammate who thinks they're the best player in the lobby, regardless of their actual performance. They won’t switch heroes, even if hard-countered, because 'I main Genji and I always carry.' They often blame everyone else for losses and refuse to acknowledge their own mistakes. Dealing with them? Sometimes, a polite suggestion works, but often, it's best to focus on your own game and try to enable them if possible. Then there's Greed. This player is all about getting kills, even if it means overextending, diving 1v5, or stealing health packs from crucial low-HP supports. They hog resources, never peel for their backline, and are constantly chasing ultimate charge without considering the team's objective. You'll see them spamming 'I need healing!' while standing halfway across the map. Lust (for kills) is similar to Greed but often manifests as tunnel vision. They see a low-HP enemy and will chase them relentlessly, even if it means abandoning the payload or leaving their team vulnerable. Their priority is securing that final blow, not the team's overall success. This often leads to unnecessary deaths and staggered fights. Now, for the one many of us have seen – Envy. This teammate simply cannot stand it when another player is doing well, especially if it's on a hero they also play or want to play. You might hear them complain about another DPS getting all the heals, or criticize a tank's plays even when they're making space. They might even try to 'one-up' you, leading to poor decision-making. I remember a game where our Genji was absolutely popping off, but our other DPS, riddled with ENVY, started making ridiculously aggressive plays just to try and out-frag him, throwing the game in the process. Gluttony in Overwatch 2 is often seen in players who consume too many resources without providing enough value. Think of the tank who constantly pushes solo, requiring double healing and protection, only to die without making significant impact. Or the DPS who feeds ultimate charge to the enemy team by dying repeatedly. They're a black hole for your team's attention and resources. Sloth is the opposite of Gluttony's hyperactivity. This is the passive player who rarely pushes, doesn't contest objectives, and seems to be AFK half the time. They might stand on high ground doing minimal damage, never following up on engagements, or refusing to switch off a hero that clearly isn't working. They're present, but not participating effectively. Finally, Wrath. This is the toxic player. The one who rages in chat or voice comms, blames everyone, and often throws the game out of pure frustration or spite. They might intentionally feed, stand in spawn, or refuse to heal/tank because they're angry at their team. This sin poisons the team's morale and guarantees a loss. Recognizing these 'sins' isn't just about complaining; it's about understanding team dynamics. While you can't control others, being aware of these behaviors can help you adapt your own playstyle, communicate more effectively (or know when to mute), and focus on what you can do to win. Hopefully, this helps you navigate the chaotic world of Overwatch 2 matchmaking a little better!





























































