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🛑 Why does "Design Thinking" often die in big organizations?

🛑 Why does "Design Thinking" often die in big organizations?

When global innovation tools become the only "Innovation Theater" in the corporate world,

Over the past decade, "Design Thinking" has become one of the tools used by organizations around the world to drive innovation - banks, technology companies, energy companies, to government agencies. Many organizations are aggressively investing in workshops, training, and building Innovation Labs.

In many corporate annual strategy papers, the word "Innovation" (before this era, AI) becomes a key word on almost every page. Senior management announces that companies must move from traditional to innovative-driven organizations, and Design Thinking is often used to drive that change.

"The images made in the workshop therefore often look beautiful."

* Crews stand around the Whiteboard board, write Post - it full wall.

* Create Customer Journey Mobilize Ideas

* And bustling new product prototypes

* Many organizations even invest in creating Innovation Space separately from the main office to make the team feel that they are working in a creative environment.

"But what happened was completely different."

* As Monday morning arrives, many employees return to open Excel, original files, original meetings, and work under the same process that has been jammed for years.

* The project approval process also goes through the original hierarchy. The budget also goes through the original committee.

* And new risks are still viewed with the same mindset.

The question therefore arises in many organizations that

* Why do tools that help global technology companies innovate become mere symbolic activities in large organizations?

* The key answer lies not in the tool, "but in the structure, the decision-making method, and the organizational culture that implements it."

= = = =

1.Trap "2-3 days workshop" when enterprises try to make innovation into Fast Food

A common misconception is that organizations try to turn Design Thinking into a process that can learn and produce results in a short time.

* In a typical workshop, participants will learn the main steps of the process, such as Empathize, Define, Ideate, Prototype, and Test, within a period of only one or two days.

* These activities are often designed to be fun, such as writing Post ‐ it, doing Role Play, or rapid prototyping. These help participants feel they are engaging with the innovation process.

* But the problem is that the most important step of Design Thinking is to understand the user deeply, which in the real world cannot be achieved by sitting in the conference room for a few hours.

* In many global technology companies, User Research often takes weeks or months. Teams must go down to observe real user behavior, interview customers, analyze usage data, and experiment with prototypes repeatedly before they can deduce what the user's real problem is?

"This process requires time, resources and continuity."

* When an organization tries to shorten the entire process to a boardroom activity, the result is often just "an idea that looks good on paper but cannot be practical in business."

* Over the years, the Design Thinking training market has grown rapidly. Many workshops focus on teaching, frameworks and creative activities, but are not tied to the actual business context of the enterprise.

* When the tool is used like a successful formula, the result often becomes just an "Innovation Workshop that looks good but does not cause real Innovation."

= = = =

2.Startup Mindset vs Legacy Organization

"Design Thinking" grew in the context of technology companies and startups, which have a very different organizational structure than large organizations.

These organizations have important characteristics.

* Flat organizational structure

* Quick decision

* High acceptable risk

"When a team has a new idea, they can experiment immediately. If the prototype is unsuccessful, the team can adjust or change direction quickly. Corporate culture encourages experimentation and learning from failure."

But in large organizations, the truth is very different:

* For example, many organizations have IT systems that have been in use for more than two decades. There are large ERP systems that connect virtually every part of the business process of the organization. There are legal, regulatory constraints and there are huge amounts of assets to oversee.

* "Changing a particular system is not easy." A simple idea in a workshop may require a lot of backyard adjustments in IT, business processes, and in-house regulations.

So when the team comes up with a new idea, what actually happens is often a sentence like this.

* "The concept is good, but the current system does not support it."

* Or "If you do this, you have to adjust the entire organization system... you can't do it..."

"The walls of organizational structure have therefore become a major obstacle that prevents many ideas from continuing their journey."

* What a lot of organizations overlook is that Design Thinking doesn't solve the organizational structure problem.

* It only helps us come up with new ideas, but it doesn't make the enterprise system ready for experimentation or change.

* If the organization does not have a structure that supports experiments, many ideas will stop in the conference room or workshop.

= = = =

3. When Design Thinking collides with HiPPO culture?

"In Design Thinking theory, decision-making should be based on user data and real experiments." Teams should prototype, experiment with users, and use data from experiments as a basis for decision-making.

But in much of the corporate world, the decision is still based on the so-called "HiPPO - Highest Paid Person's Opinion," or the opinion of the highest-placed person in the boardroom.

* The actual situation in many organizations is that teams spend weeks studying customer behavior, interviewing users, and prototyping products.

* But by the time of the presentation, management may make a decision within minutes based on personal experience, familiarity with the original business model, or the feeling that some ideas "look too risky."

* As events like this recur, many employees begin to view the Design Thinking process as just a ritual to complete.

* They attend workshops, mobilize ideas, and create Prototypes, but know that the final decision is not based on customer input.

* Over time, so many employees began doing these activities just to make the process look complete, but did not expect the results to be implemented.

= = = =

4. Isn't every job in an organization always requiring creativity?

Another common misconception is to think of Design Thinking as a tool that can be used for every function in an organization.

"In reality, a lot of work in an organization requires precision, consistency and standard control, rather than creativity."

For example,

* Quality control in the factory.

* Financial risk management

* Management of food safety standards

* Medical procedures etc.

This type of work often has clear requirements and must strictly comply with standards; therefore, the right tools are often concepts like Lean, Six Sigma, or other quality control systems.

* Trying to force all teams to think outside the box in a process that requires high accuracy may not create innovation, but instead increase organizational risk.

* In some cases, changes caused by creativity that have not been carefully analyzed, may affect the product quality, safety, or reliability of the organization.

= = = =

✨ because innovation was never caused by Post ‐ it alone.

Design Thinking is a powerful tool, if it is used in the right context, but the experience of many organizations over the past ten years shows that

1. Innovation does not result from workshops, nor does it result from new words.

2. It is caused by changing decision-making systems, organizational cultures, and functional structures.

Before the leader tells the employee to "Think Outside the Box," the key question the leader has to answer is, how much is our organization ready to change the original framework today?

"Because in many organizations, the most important thing about innovation is not the limitations of employees, but the limitations of the organization itself."

# Two stories a day

# DesignThinking

# Innovative Theater

# CorporateDynamics

# BusinessStrategy

# ExecutiveMindset

3/12 Edited to

... Read moreจากประสบการณ์ที่ได้ติดตามการนำ Design Thinking ไปใช้ในองค์กรขนาดใหญ่ พบว่า ความท้าทายหลักๆ มักเกิดจากการที่องค์กรต้องการเห็นผลลัพธ์ในระยะเวลาสั้น แต่กระบวนการที่แท้จริงของ Design Thinking ต้องใช้เวลาในการทำความเข้าใจลูกค้าอย่างลึกซึ้งและทดลองจริงจัง แม้ว่ากิจกรรมเช่นเวิร์กช็อปหรือการเขียน Post-it จะช่วยสร้างบรรยากาศที่มีส่วนร่วม แต่ไม่ได้รับประกันว่านวัตกรรมจะเกิดขึ้นจริงหากขาดการลงพื้นที่เก็บข้อมูลและทำซ้ำซากแบบต่อเนื่อง ผมเองเคยเข้าไปช่วยองค์กรขนาดใหญ่แห่งหนึ่งที่สร้าง Innovation Lab และจัดเวิร์กช็อป Design Thinking อย่างต่อเนื่อง แต่กลับพบว่าสุดท้ายไอเดียใหม่ๆ ถูกปฏิเสธเนื่องจากระบบ IT ล้าสมัยและขั้นตอนการอนุมัติที่ซับซ้อน จนกลายเป็นแค่ "Innovation Theater" ที่ดูดีแต่ไม่มีการเปลี่ยนแปลงจริงในธุรกิจ สิ่งสำคัญคือวัฒนธรรมองค์กรที่มักให้ความสำคัญกับ "HiPPO" หรือความคิดเห็นของผู้บริหารระดับสูงมากกว่าข้อมูลจากผู้ใช้จริง ทำให้การตัดสินใจมักยึดติดกับรูปแบบเดิมและความปลอดภัยทางธุรกิจแทนที่จะลองเสี่ยงกับไอเดียใหม่ๆ นอกจากนี้ ไม่ใช่ทุกงานในองค์กรเหมาะกับการใช้ Design Thinking เพราะบางงานต้องการความแม่นยำและมาตรฐานสูง การใช้เครื่องมือที่เหมาะสมกับแต่ละฟังก์ชันจึงสำคัญ เช่น Lean หรือ Six Sigma จากนี้ผู้นำองค์กรควรมุ่งเน้นไปที่การเปลี่ยนแปลงโครงสร้างการตัดสินใจ ปรับวิธีคิด และสร้างวัฒนธรรมที่สนับสนุนการทดลองและการเรียนรู้จากความล้มเหลวอย่างแท้จริง แทนที่จะเน้นเพียงเวิร์กช็อปหรือกิจกรรมเชิงสัญลักษณ์เพียงอย่างเดียว เพราะนวัตกรรมที่แท้จริงจะเกิดขึ้นได้ก็ต่อเมื่อทุกระดับในองค์กรพร้อมเปลี่ยนแปลงและสนับสนุนกันและกัน