For Honor: Rewind 131 #forhonor #lawbringer
Hey everyone! If you're diving into For Honor and considering picking up Lawbringer, or maybe you're struggling to make him click, you’ve come to the right place. I remember feeling a bit overwhelmed by his slower pace at first, but once you learn his full moveset, he becomes an absolute powerhouse, especially with those satisfying parry punishes! My goal here is to help you "level up" your Lawbringer game, focusing on his key attacks and, of course, that often-misunderstood zone attack. First off, Lawbringer is all about patience and punishing your opponents. He's not the fastest, but his damage and crowd control are top-tier. Let's break down his core moveset. His Light Attacks are decent openers, usually coming from the side. You can chain these into other attacks, leading to some powerful finishers. Don't underestimate them, especially when followed by a quick shove! Lawbringer's Heavy Attacks are where he truly shines. His top heavy finisher, 'Blind Justice,' is incredibly damaging, especially after a successful parry. You’ll frequently want to aim for this. He also has a powerful unblockable heavy, 'Impale,' which can be initiated from a sprint or a guard break throw. If you can wall splat an enemy with Impale, it guarantees a side heavy, which is huge! In 1v1 situations, mastering your heavy feints into guard breaks or shoves is crucial for opening up defensive opponents. Now, let's talk about the Zone Attack for Honor – a common query, and for good reason! Lawbringer's zone attack is a sweeping, wide-arc attack that hits all around him. It costs a significant chunk of stamina, so you can't just spam it. In my experience, its best uses are: Clearing minion lanes: It’s fantastic for quickly boosting zones in Dominion. You'll be racking up renown quickly! Option Select (OS): Against certain attacks, you can use your zone as an option select, covering both parry and feint-to-guardbreak attempts. This advanced technique can be a game-changer if you pull it off consistently. Peeling: If an ally is being ganked, a well-timed zone can hit multiple opponents and create space, allowing your teammate to recover or escape. Neutral Game: While not a primary opener, it can sometimes catch opponents off guard in neutral if they're expecting a slower attack. My favorite part about Lawbringer is his Bash Attacks. The 'Shove' can be performed after any block (making him a great defensive character) or as a chain starter. After a successful shove, you get a guaranteed light attack! His 'Impaling Charge' is another great tool, especially in team fights, as it allows you to carry an enemy a long distance, often into environmental hazards for instant kills. This is super satisfying in Dominion, helping you contest and capture objectives. For Parry Punishes, Lawbringer has some of the best in the game. A light parry can lead to his devastating 'Blind Justice' top heavy. A heavy parry typically grants you a 'Light Riposte' (a guaranteed light attack) or, if you're feeling spicy, an 'Impale' if there's a wall nearby. Don't forget that using your parries effectively is key to earning bonus renown and keeping the pressure on. In terms of Combos, I often start with a light chain into a shove, then another light. Or, if I've landed a heavy, I might try to follow up with another heavy or feint into a guard break. Experiment with different sequences to see what works best against various heroes. Remember, practice makes perfect, especially with his timing! You'll feel a huge difference in your gameplay once you get comfortable with his rhythm. Keep battling to "level up" both your character and your skills!
